Sector AL-IX

Companion

Campaign tracker

Sector AL-IX cloud ships and campaign artwork

Campaign tools for Sector AL-IX

Sector AL-IX Companion

Piracy in Hight Altitudes in a GazPulp Universe

Track your Redlight campaign, build crews and mission fleets, manage Underdock 12 districts, cargo, T1 ships and the messy logistics between two battles.

Shop the Sector AL-IX range

Piracy in Hight Altitudes

Pirates, patrols and bad decisions above the clouds

Sector AL-IX is a tabletop skirmish game about crews, ships and survival above a world where altitude is territory. Pirates, industrial clans, military patrols and strange fauna fight over trade routes, floating docks and black-market opportunities in a dirty retro-futuristic setting: steel decks, gas engines, modular gunships, boarding actions and bad decisions made for good loot.

The range is designed for 3D printing from the ground up: crews, weapons, vehicles and modular ships are made to be collected, kitbashed and expanded as your campaign grows. Sector AL-IX is not just a ruleset beside miniatures; it is a printable universe built around the pleasure of assembling your own fleet.

The game is built for cinematic table moments: ships drift, crews jump between hulls, captains and crews evolve with light RPG-style campaign progression, beasts can be hunted or trained, and campaigns turn each purchase, ransom, district and cargo run into a consequence for the next battle. Sector AL-IX can be played as a persistent campaign in solo or co-op, and now supports multiplayer campaigns in versus mode or with a game master.

Sector AL-IX is available in French and English. This companion keeps the campaign side playable: the Redlight conquest campaign, Underdock 12 districts, crews, mission fleets, T1 ships, black-market cargo, fishing catches and the quiet accounting that keeps a pirate clan alive. For feedback, bugs or ideas about the application, contact me through the official Discord.

Start with Sector AL-IX

Rules and core game bundle

New to Sector AL-IX? Start with the rulebook, then grab the Core Game bundle to print the essential models and begin building your first crew, ships and table-ready fleet.

Audio from the docks

La Voix des Quais

Follow the Sector AL-IX podcast on YouTube, available in French and English, for background, campaign talk and stories from the high-altitude docks.

Open La Voix des Quais
La Voix des Quais podcast Podcast playlist
Created by Bishok Mini
Sector AL-IX Companion Version 1.1 · Updated July 2026

Continue the adventure

My Campaigns

No account is required. Your campaigns are saved only in this browser on this device. Use Export to keep a local backup, and Import campaign to restore it after changing browser, device, or after a major app update.

Campaign Turn

Week 1
Harbouring phase in progress

Redlight Campaign

Campaign Tracking Sheet - Your Hideout (HQ): Le Nid à Rats

When Mutiny reaches 5, the Mutiny mission must be played next.

Your Treasury

Manual income0 G
District fixed income0 G
District random incomeNone
Crew upkeep0 G
Fleet upkeep0 G
Other upkeep0 G
Projected treasury after harbouring0 G

Warehouse

Warehouse quantities are stored resources only. Loading cargo removes resources from this stock. Direct sales here always use the Underdock 12 Black Market sell price.

Fishing Catch

Track fauna caught during Big Game Fishing missions. Sell dead or living beasts for Gold, or tame eligible beasts into your Crew Quarter.

Prison

Ransom

Select hostages to calculate ransom.

Fortification /2

Rivals NPC/Player

Create campaign rivals here. They are reused by the campaign sheet, district ownership and Underdock map markers.

Mooring Ships

Ships are bought from the catalog. Here you can repair, resell, or remove owned ships.

ShipHPMaintenanceActions
Ship maintenance: 0 G

Crew Quarter

Units are recruited from the catalog. Wages are calculated from Redlight harbouring rules.

UnitNumberLvLWage
Crew wages: 0 G

Owned T1 Ships

T1 ships are constructed from bow, stern and modules in the catalog. Cargo can be loaded from the warehouse.

Armoury

Mission Fleet

Create named mission fleets from ships, T1 ships, crew, armoury and warehouse stock already available in Fleet & Crew.

Fleet Restrictions

Restrictions use the fleet captain faction.

Edit Fleet

Ships in Fleet

Unembarked Units

Units listed here join the mission fleet without being assigned aboard a ship.

Underdock 12 map

Conquests

All Underdock 12 districts are listed from campaign start. Assign control manually to your clan or a rival faction.

Black Market

Underdock 12 purchases go to the Warehouse. Purchases from other markets must be loaded directly onto a T1 ship moored at that market.

Underdock 6 Catalog

Buy units, ships and equipment here. Purchases are deducted from treasury and added to the right campaign sheet area.

Arsenal du Palais - Build your T1 Ship

Build mode: create a new T1 ship from Arsenal du Palais modules.
Choose a prebuilt ship or build from modules.

Click one or two compatible hull locations first, then choose a module from the list below. XL modules require two matching central locations; bow and stern modules use their own upper/lower slots.

Selected locations None
Estimated build cost: 0 G | Cargo capacity: 0

T1 ships need complete Bow and Stern sections plus at least two complete L Ship Sections. XXL hull modules count as two L modules and may straddle two adjacent L hull sections only when their module rule allows it. A T1 ship can mount 0-4 Super Heavy Weapons. Module resale follows Deadly Horizon buy-back values: XXL 600G, L 300G, Bow 1000G, Stern 1500G, minus 50G per missing hit point on the affected ship section.